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1. Am I $#$%ed for liking Gallente ships? - in Ships and Modules [original thread]
Gallente rocks. Cross train with Minmatar for excellent options down the road. I have never regretted starting out Gallente. They have ships and bonuses that give you a healthy opportunity to do anything in EVE, although you will not be "the best...
- by Draku Rykenen - at 2010.09.23 03:24:00
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2. Semiconductor Memory Cell Vs CCC - in Ships and Modules [original thread]
I can't get to my fits atm, but I can describe to you the situation. On PVE boats with hungry weapons and or tanks you can saturate your cap recharge mods so that diminshing returns make adding a CCC (which stacks with other cap regen mods thus su...
- by Draku Rykenen - at 2010.09.21 19:48:00
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3. a 1000 dps domi - in Ships and Modules [original thread]
[Dominix, Shield buffer neutron gank] Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II Reactor Control Unit II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Sensor Booster I...
- by Draku Rykenen - at 2010.09.21 18:53:00
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4. Semiconductor Memory Cell Vs CCC - in Ships and Modules [original thread]
SMC's can actually provide better cap regen in some situations. SMC's also give you a "buffer tank" on your cap to help guard against getting zapped by neuts immediately in smaller ships. This is a situation where you should run the fit through E...
- by Draku Rykenen - at 2010.09.21 18:47:00
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5. Dramiel is faster than all Interceptors - in Ships and Modules [original thread]
eeehhhh, we need a nerf bat on isle four please? [Federation Navy Comet, Race Anybody?] Thukker Micro Auxiliary Power Core Thukker Micro Auxiliary Power Core Draclira's Modified Reactor Control Unit Draclira's Modified Reactor Control Unit Core...
- by Draku Rykenen - at 2010.09.17 04:08:00
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6. Daredevil - sharing my fit - in Ships and Modules [original thread]
I've tried active tanks on frigs many times, I am very surprised you haven't run into a neut boat that shuts all your goodies down. I prefer passive tank, more dps. Pick your prey and hit hard and fast and get out at first sign of trouble. Nice fi...
- by Draku Rykenen - at 2010.09.15 17:19:00
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7. What's needed to fix Destroyers? - in Ships and Modules [original thread]
I wouldn't think you would have to remove the tracking bonus to improve the class. As for sig radius, I just prefer a bonus that allows the destroyer pilot to overcome his risk, not inherently lower it. The ship does do it's primary job very wel...
- by Draku Rykenen - at 2010.09.12 22:07:00
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8. What's needed to fix Destroyers? - in Ships and Modules [original thread]
Destroyers (mostly the Thrasher) are awesome. They are just so specialized that it renders them outmoded in the vast majority of situations. If you lock a frig in range it's most often game over for him though..So, do one thing very well is the ...
- by Draku Rykenen - at 2010.09.12 17:41:00
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9. Salvaging ships... - in Ships and Modules [original thread]
You cover about 4x the m3, but point still stands.
- by Draku Rykenen - at 2010.09.12 17:25:00
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10. Pimp shuttle - in Ships and Modules [original thread]
As mentioned near the top of the thread, the best "ship shuttle" I have ever had was an Atron. That fit is double nano, I used one nano and one Istab. It pretty much insta warps on decloak. Fit with warp velocity rigs as shown and you are cruising...
- by Draku Rykenen - at 2010.09.12 15:54:00
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11. Dramiel is faster than all Interceptors - in Ships and Modules [original thread]
Properly fit/flown Daredevil trumps Dram in a 1v1. The Dram can be a nightmare to deal with though, for sure. If you make a mistake or a bad judgement call it does go pop really fast though. I think it's a reasonable ship tbh. It's strengths requ...
- by Draku Rykenen - at 2010.09.12 15:38:00
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12. A new type of damage, really ? - in EVE General Discussion [original thread]
World War II Online: Battleground Europe has a complex damage model that includes spalling. on vehicles a collection of critical components are "rendered" separately and damage is calculated based on speed of the projectile, explosive, armor penet...
- by Draku Rykenen - at 2010.09.10 17:12:00
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13. Enyo Versus Iskur - in Ships and Modules [original thread]
Yea, you can reasonably squeeze from 3-4K extra EHP out of an enyo. That's the main strength. You can fit a nice Ishkur and achieve 11.3K EHP still.
- by Draku Rykenen - at 2010.07.25 18:38:00
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14. Choosing race's ships to fly... - in Ships and Modules [original thread]
I'd recommend Gallente/Minmatar. Great ships once you cross train. I'd start gallente as they seem to me to be the best pve/pvp combo race. Not as gifted at either as the caldari/minmatar respectively, but have the ships and weapons and bonuses t...
- by Draku Rykenen - at 2010.07.10 17:41:00
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15. """FUEL"""" for cloaks - in Ships and Modules [original thread]
Ok, well, we have different views. I still like the idea. It really has nothing to do with fear. It has to do with the idea that observing a system should take some effort and not be impossible to stop. I could just as easily say that you are afra...
- by Draku Rykenen - at 2010.07.10 17:30:00
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16. """FUEL"""" for cloaks - in Ships and Modules [original thread]
Ermm, Tyr.. Firstly, don't you think it adds some interesting dynamics to spying? Secondly, it is annoying to have a perma-invincible, untraceable, alt hovering in system. It would affect all players equally so no problem there. I think it adds ...
- by Draku Rykenen - at 2010.07.10 01:20:00
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17. Covert Ops hunter-killer. - in Ships and Modules [original thread]
[Vigil, poor mans inty] Nanofiber Internal Structure II Nanofiber Internal Structure II Capacitor Power Relay II Catalyzed Cold-Gas I Arcjet Thrusters Warp Scrambler II Sensor Booster II, Scan Resolution 200mm AutoCannon II, Republic Fleet Fusio...
- by Draku Rykenen - at 2010.07.10 01:02:00
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18. """FUEL"""" for cloaks - in Ships and Modules [original thread]
I like it. add a "fuel bay" as suggested to avoid gimping the transports and give the cloak enough fuel efficiency to make fairly long term trips ( which would be longer for larger ships as their fuel bays could be larger ) and it is a win imo. s...
- by Draku Rykenen - at 2010.07.10 00:42:00
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19. Simple UI improvement idea - in Player Features and Ideas Discussion [original thread]
In the UI we can maximize and minimize the windows. My suggestion is to add an inbetween stage, which could be set up and saved in the same manner as the over view for each major window or for the whole UI layout. In this manner I could for exam...
- by Draku Rykenen - at 2010.07.04 23:01:00
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20. I don't know what to max for my Taranis, or how to fit it. Help! - in Ships and Modules [original thread]
Survivable tackle, cap stable. You won't be killing much but you'll be giving yourself a survivable situation and a chance to escape if things don't go well. [Ares, Track disrupt tackle] Capacitor Power Relay II Nanofiber Internal Structure II N...
- by Draku Rykenen - at 2010.06.21 18:33:00
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